Studios engage Lemon Sky for game art services and co-development across the full production pipeline: a single discipline, or an external art department working alongside internal production, from first concept to engine-ready assets, on platforms from PC and console to mobile. For the full picture of how an engagement runs, read our complete guide to game art outsourcing.
What game art services does Lemon Sky provide?
We cover the pipeline from early exploration to final integration:
Concept art. Characters, environments, props and key art that set a production's visual direction and hold up as reference through the project.
Character art. High-detail sculpts through game-ready models, built in ZBrush, Maya and Substance to the target platform's budget.
Environment art. Modular kits, hero locations and full world dressing, optimized for the engine and the frame budget.
Animation. Character and gameplay animation matched to the project's rigs, style and technical constraints.
In-engine work. Asset integration, lighting and polish in Unreal, delivered the way your internal team builds.
Deliveries follow your naming conventions, folder structures and engine targets from the first batch, and review cadence is agreed up front so feedback lands while the team is still in the asset, never after.
Does Lemon Sky handle full game development?
Yes. Beyond art outsourcing, we take on co-development and full-cycle production: concepting, building and launching a complete game. Our own original title, Metal Genesis: Rogue Regime, is built end to end in the studio, and the same production structure is available to client projects.
Who does Lemon Sky work with?
Game studios and publishers across North America, Europe and Asia, on projects from AA to AAA. Lemon Sky's 150 specialists have contributed to 180 shipped titles over 20+ years in production, with credits including Final Fantasy VII Remake, Marvel's Spider-Man, Gears of War 5 and Warcraft III Reforged.
Engagements take whatever shape the production needs: a single-discipline team handling one asset class, artists embedded alongside your internal department for a milestone, or a full external art team carrying a project end to end. Scale moves with the schedule, up for crunch milestones, down after delivery.
How do we brief you?
Send your scope, target platform and timeline to business@lemonskystudios.com. We reply with an estimate and current availability. If your evaluation includes an art test, we treat it as round one of production: same team, same pipeline, same quality bar as the contracted work.