A Key FX Artist creates photoreal, digitally generated imagery with seamless integration of computer-generated special effects like particle effects, smoke, fire, water, cloth, crowds that meet high quality standard in Feature Films, TV, and Games.
A Key FX Artist is creative with good knowledge of full CG process, technical skill, and standard industry tools to create cutting-edge special visual effects.
Job Responsibilities:
Able to design and create cutting-edge special effects, including particle effects, dynamic simulations and shader effects that meet project requirement.
Able to do pre-comp for the special effects created.
Keep up to date with the latest special effects techniques.
Work closely with teammates, team lead and other department’s team leads to ensure the visual effects of the animation is meeting the production requirements and quality consistently.
Understand the requirement of each shot in a project very well and able to create cutting-edge special effects according to the creative and technical aspects of the shots.
Assist senior on developing a special effects templates and library for the production.
Able to take part in art test for job pitching.
Able to multitask and complete tasks under tight datelines.
Able to create lighting & compositing setups and templates.
Able to work with wide range of special effects with minimal direction.
Able to optimize FX data.
Able to QC own works as well as work of the artists in the team.
Assist superiors to in identifying artist’s strengths and weaknesses in the team.
Strong understanding of project’s complex workflows and able to help artists to resolve any workflow related issues.
Accurately and calmly provide criticism and feedback to juniors with a positive attitude.
Able to instill passion, positivity, and trust among artists.
Able to motivate the team in pushing for higher productivity.
Job Requirements:
5 to 6 years of notable experiences in creating seamless special effects for Feature Films, TV, and Games.
Strong knowledge in in Maya, Houdini, Realflow, and After Effects.
Experience with using 3DMax, FumeFx, PFX, Krakatao, Massive, Miarmy, Marvelous Designer, Nuke and other special effects tools.
Experience in scripting and tool development using MEL, Python, C++, Java, Hscript will be a plus.
Strong understanding of full CG development processes, different special effect techniques, and pipelines with strong analytical mind to transform abstract ideas into compelling effects.
Strong technical knowledge in particle effects, dynamic simulation, and shader effects.
Strong knowledge of physics and natural phenomena.
Have cultivated aesthetic sense and an eye for details.
Strong knowledge of directory structure, file formats, naming conventions and automation tools.
Strong communication and analytical skills.
Good organizational and time management skills.
Self-motivated, highly responsive, reliable, and flexible.