An Intermediate Rigging Artist is required to develop and create the skeletal frameworks for a broad range of rigging applications on characters, creatures, vehicles and variety of props that need to be animated in TV and Games.
Besides bringing characters to life, an Intermediate Rigging Artist should also have experience in creating and customizing rigs for simple applications in 3D animation and visual effects. Also, an Intermediate Rigging Artist should have scripting knowledge and be able to demonstrate a wider range of knowledge on the CG character development (modeling & animation) and high-end CG production (lighting & rendering).
Job Responsibilities:
Able to create 3D rigs for different types of characters, animals, vehicles, and props for team lead / supervisor’s approval on a daily’s basis.
Able to create facial target modeling.
Able to meet the project requirements and quality consistently.
Able to complete tasks under tight datelines.
Effectively communicate and actively seek information to get a clear understanding upon receiving feedback from the seniors and team lead.
Accurately deliver feedback to juniors and help juniors to understand feedbacks.
Able to guide and mentor junior rigger.
Able to QC own works as well as work of the junior artists.
Able to work independently and effectively with a team.
Able to improve team spirit.
Able to work independently.
Job Requirements:
3 to 4 years of experience rigging CG characters for film production, animation TV series or visual effects.
Good knowledge of Maya, 3Dsmax, Motion Builder and constraints related to rigging on these software.
Good knowledge of rigging systems, deformation, CG rigging tools, techniques, and principles.
Good understanding of the human anatomy, body movement and mechanics.
Good knowledge of traditional animation techniques and characters movement principles.
Good knowledge of scripting in Python, C++ and MEL.
Good communication skills, able to take direction positively.